![]() ![]() However, the third-person gameplay that defined the original experience is gone in favor of a first-person perspective that puts you directly in the brown leather jacket and early 2000s swooped haircut of Leon Kennedy. The Oculus version of RE4 retains everything from the original: level layouts enemy placements boss fights all of its various puzzles even the enigmatic, lovable shopkeeper. ![]() It was a big departure from the fixed camera angles of previous Resident Evil games and has been directly cited as a major influence on later genre staples, like Gears of War. Sure, there had been plenty of games about shooting guns from a behind-the-pack perspective before, but RE4 popularized the idea of holding a button to swing the camera over the character's shoulder for more precise aiming, something just about every game in the genre does now. Credit: capcom / facebookįor those who aren't familiar with what made RE4 so special more than 15 years ago, it's more or less responsible for the way the camera works in modern third-person shooters. ![]()
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